PROFESSIONAL WORK EXPERIENCE

Resume PDF download

 

 

 

Rachel Hollenbeck
Telephone.: 702 274-7040
 

Email: rhollenbeck3@cox.net

SUMMARY OF ACHIEVEMENTS

  • Create detailed organic models, textures and environments for television production.
  • Effectively plan and manage multiple animation projects on a tight deadline.
  • Ensure objectives are accomplished in accordance with team objectives and standards.
  • Analyzed department pipeline to discover more efficient ways to utilize resources.
  • Coordinated the successful simultaneous development of several projects.
  • Delegate responsibilities and design time schedules.

SKILLSET

3D Modeling, Animation, Rigging and Texturing; Lighting and Rendering; Project Management; Illustration, Logo Design, Compositing; Pipeline organization

SOFTWARE KNOWLEDGE

Autodesk 3D Max, Autodesk Maya, ZBrush, Autodesk CAD, Adobe Photoshop, Adobe

Illustrator, Adobe After Effects, Adobe Premiere, Corel Painter, Microsoft Office (Excel, Word,

PowerPoint)

WORK EXPERIENCE

Current –  October 2011

Konami Gamging Incorporated – Art Designer

Las Vegas, NV

Creates artwork and animation for video slot machines. This includes game symbols, character animations, layout, graphic user interface, instructional screens and attract sequences. 

October 2011 – March 2009

Inviro Studios – Production Manager /Lead Character Artist

Las Vegas, NV

In March 2009, Steelman Partners created an animation division. I was transitioned to this department as a 3D artist and quickly moved up to Lead 3D Character Artist and Production Manager. Manage a team of animator’s, offsite 3D modellers and 1  Post Production Artist.

Responsible for creating 3D character models, environment, textures, lighting and renders. I am also responsible for the development of character rigs, facial morph targets and facial rigs for characters.

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March 2009 – June 2007

Steelman Partners – 3D Artist

Las Vegas, NV

Worked as an 3D artist in creating realistic environments for architectural renderings.

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June 2007 – May 2007

Mandalay Bay Hotel and Casino – Graphic Artist

Las Vegas, NV

Responsible for development of Mandalay Bay backhouse promotional and human  resource material.

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CONTRACT WORK

May 2008 – June 2008

Trigger LA- 3D Modeler

Los Angeles, CA

Modeled lead characters for development of online game for “X- files – I Want to Believe” movie.

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August 2007 – April 2007

Kareem Productions – 3D Modeler

Las Vegas, NV

Created 3D environments, texturing and lighting for animated children’s film production. I also assisted the director with coordinating animation and story development. Delegate responsibilities and design time schedules.