PROFESSIONAL WORK EXPERIENCE
Resume PDF download
Email: rhollenbeck3@cox.net
SUMMARY OF ACHIEVEMENTS
- Create detailed organic models, textures and environments for television production.
- Effectively plan and manage multiple animation projects on a tight deadline.
- Ensure objectives are accomplished in accordance with team objectives and standards.
- Analyzed department pipeline to discover more efficient ways to utilize resources.
- Coordinated the successful simultaneous development of several projects.
- Delegate responsibilities and design time schedules.
SKILLSET
3D Modeling, Animation, Rigging and Texturing; Lighting and Rendering; Project Management; Illustration, Logo Design, Compositing; Pipeline organization
SOFTWARE KNOWLEDGE
Autodesk 3D Max, Autodesk Maya, ZBrush, Autodesk CAD, Adobe Photoshop, Adobe
Illustrator, Adobe After Effects, Adobe Premiere, Corel Painter, Microsoft Office (Excel, Word,
PowerPoint)
WORK EXPERIENCE
Current – October 2011
Konami Gamging Incorporated – Art Designer
Las Vegas, NV
Creates artwork and animation for video slot machines. This includes game symbols, character animations, layout, graphic user interface, instructional screens and attract sequences.
October 2011 – March 2009
Inviro Studios – Production Manager /Lead Character Artist
Las Vegas, NV
In March 2009, Steelman Partners created an animation division. I was transitioned to this department as a 3D artist and quickly moved up to Lead 3D Character Artist and Production Manager. Manage a team of animator’s, offsite 3D modellers and 1 Post Production Artist.
Responsible for creating 3D character models, environment, textures, lighting and renders. I am also responsible for the development of character rigs, facial morph targets and facial rigs for characters.
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March 2009 – June 2007
Steelman Partners – 3D Artist
Las Vegas, NV
Worked as an 3D artist in creating realistic environments for architectural renderings.
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June 2007 – May 2007
Mandalay Bay Hotel and Casino – Graphic Artist
Las Vegas, NV
Responsible for development of Mandalay Bay backhouse promotional and human resource material.
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CONTRACT WORK
May 2008 – June 2008
Trigger LA- 3D Modeler
Los Angeles, CA
Modeled lead characters for development of online game for “X- files – I Want to Believe” movie.
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August 2007 – April 2007
Kareem Productions – 3D Modeler
Las Vegas, NV
Created 3D environments, texturing and lighting for animated children’s film production. I also assisted the director with coordinating animation and story development. Delegate responsibilities and design time schedules.




